

You can only hear their expressions but it does add some excitement to the game. Sometimes if you're very far away, but then you hit the ball very close to the hole, the audience will gasp in amazement. The game will automatically put your club as the "putter." There is only one spot on each course and that is where the hole is. To go further without messing up, stay away from these places. Some can hamper your progress, as it is easier to go over your power gauge if you're in the rough or stuck in the bunker. There are different fields of the course. The pars for each of the nine courses is listed below:Įach course was taken out of the NES game Golf, only now they are in 3-D. At any hole, if you hit the number of strokes that's 3 times than par, you're automatically forced to give up that hole, scoring +6, +8 or +10 on your overage and 9, 12 or 15 on your scorecard. If a shot goes out of bounds or worse, drops into the water hazard, you must hit again from the same spot, with one penalty stroke being added. One shot below par is is called a birdie, two below is called an eagle, and three below is called a double eagle, or an albatross. If you take less strokes than the par shows, then they will subtract that many strokes from your total. One above par is called a bogey, two above is double bogey, three above is triple bogey, and after that it goes into +4, +5, etc., until you're forced to give up that hole. If it takes more strokes than the par shows, the overage will be added to your score. This is the expected number of strokes it takes for to get the ball in the hole with basic shots. Soon, with luck, you'll be potting shots with ease.Įxperiment, and learn from your mistakes, and you'll master golf.Įach course has a par count. Keep trying if you fail, and don't worry about the score. Also, press to kneel down and look along your ball to the hole. Take this into consideration, and counterbalance accordingly.

This should show you the slope of the land. There is no easy way to judge how much by, but counterbalance using power and direction. Wind is shown the top left, showing power and direction. Careful and sensible use of force results in less power. If it goes red, and bends to a direction, it will overshoot, and go that way. The power indicator shows how hard you have hit the ball. Raise your control like a golf club, and then strike the ball. Hold the remote sideways, like a golf club, but so the buttons are facing away from you. You can change your club by pressing the Up or Down button. You can change this direction with the Left and Right directional buttons. This shows the direction the ball will travel. They are the driver, iron, wedge and putter.įirst, look at the map in the right hand corner. There are 3 difficulty levels Beginner, Intermediate, and Expert modes. The game has a grand total of 9 holes 3 for each difficulty level. Also, depending on where the ball lands, it will also affect the player(s)’s score.Golf, at first, is difficult to grasp. However, the wider the size, the multiplier is smaller. When the ball gets through the gate, the score will multiply.
WII SPORTS GOLF AAAAOH DRIVER
In the Driver Challenge, the objective is to hit the ball into the target, passing through the gate. The requirement to get the platinum medal is 250 points. If a set of Bingo is completed, the game will just continue until the player runs out of the balls.
WII SPORTS GOLF AAAAOH PRO
In Pro Putter, the player should putt all of the balls into ten holes.Ĭhip-In Bingo is being played similarly to Bingo games, only being played with golf balls instead of circling the numbers. Names inside the parentheses "()" are the names in European (PAL) version of the game. Unlike Hitting the Green, points are calculated based on where the ball first lands, not where it stops rolling. The nearer to the center the player hits the ball, the more points will be awarded. To do so, the player(s) must attempt to hit one of two targets, one situated at the opposite end of a large lake and one placed in the center of the lake. In Target Practice, the player's goal is to accumulate as many points as possible in ten strokes, with gradually more difficult winds for each shot. If the player doesn't land the ball on the green on any given shot, they are given 100 ft (approximately 30 m) regardless of how far from the green it is.

At the end, the total distance from the ball to the hole for each shot will be added together. The player takes ten shots, each from different locations. The player must hit a Golf ball that has been placed near the green as close to the hole as they can.

The player has five chances to complete all ten holes. The player must putt a Golf ball that has been placed on the green in the hole.
